BioShock Infinite Review | ThinkCreatePlay

BioShock Infinite Review

“Bring us the girl, and wipe away the debt”. A girl for a clean slate-a seemingly easy task, no? In Bioshock Infinite, nothing is quite that simple. Players are quick to find out that they play the character Booker Dewitt. Mr. Dewitt is on a mission to capture the young Miss Elizabeth (who apparently is being held captive within a tower)-in exchange for his debt to be cleared. Players seem to realize that Mr. Dewitt has a hidden, obscene past, which elicits an extreme feeling of anxiousness, and easily lets the player become increasingly eager to discover what is being hidden. What kind of debt do you ask though, and why Elizabeth? I’ll leave that for you to find out.


The first thing that needs to be addressed within the game is the environment. This third installment to the Bioshock franchise will literally take your breath away. The scenery is just absolutely gorgeous. As you begin the game, you will easily find yourself immensely fascinated with the environment and animations of the NPCs around you-so much that you’ll forget what the objective was. Bioshock uses a very bright color scheme, which gives the implication that the player has entered this ‘perfect’ fairytale city. I found myself fascinated with the animations of small simplistic details, and I just couldn’t stop admiring. Just from playing the game for a mere 20 minutes, you’re able to see the incredible amount of investment put into the environment-let alone the whole game itself. When the player arrives to the city of Columbia, they’re quick to realize that the city is very much full of life. The NPCs aren’t lifeless and dull-you can very much so interact with each and every one of them.





Since you first enter Columbia, you can feel the life permeating throughout this ‘city in the clouds’. The very character of Elizabeth elicited every possible emotional response she could get. The character development within this game is incredible. Another thing that caught my attention was the facial expressions of each of the characters, and how they react to the things you do and say. This small, yet important, detail brings to light the idea of the city being filled with ‘life’. Speaking of light, the lighting within this installment is jaw dropping. As you first walk through the cobblestone streets of Columbia, you see the sun glaring across the player’s screen, and it seems to be consistent all throughout the game. To put it simply-Bioshock’s visuals will leave you in awe and amazement. On another note, Bioshock’s gameplay is fun and engaging. If any of you gamers haven’t played the other installments within the Bioshock series, but have played and loved Dishonored, then this is the game for you. The two of them have very similar combat styles.



Bioshock’s combat is very smooth and fluid-which increases the overall enjoyment of this part of the game. One aspect of the game that I found extremely impressive was the Sky-Line. The Sky-Line was this method of transportation throughout Columbia, in which your character Booker Dewitt would use a tool called the Sky-Hook. The player discovers that they can fly well above Columbia’s skyline at a very fast rate-staring in awe of everything that flies past them. From this Sky-Line also comes the exciting, yet gruesome melee attacks the player is able to commit from flying high on this line. This gives the game’s combat another attention-grabbing detail. Another influential factor that affects the combat of the game are the vigors.




Vigors may seem somewhat familiar, but they play a huge role in the outcome of each battle the player participates in. Each vigor equips the player with a specific power-giving them the upper hand within battle. Alongside all of those influential factors is your ‘armor’. You are able to buy different boots, shirts, etc that come with specific perks. Some of these perks include +40% of a critical hit, or +60% to absorb an enemy’s bullets once shot at-the list goes on. As you keep playing the game, you come to see that Elizabeth has a much larger role within the story than that of which is first portrayed to be. The ‘villain’, so to speak, of the game is portrayed as the infamous Comstock, or also known as ‘The Prophet’. You see the development of Booker and Elizabeth’s relationship, and how the duo increasingly grow on you-another reflection on the great character development within this game. All in all, Bioshock Infinite is the farthest thing from a disappointment, and will increasingly grab your attention with the numerous twists and turns within the story, as well as combat. Bioshock Infinite is a roaring success, and has a 100% chance of blowing you away.


It is a Must Buy!!
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